So I delved into Detour (Our game for the Scottish Game Jam) and snapped a few pictures to show what we had done.
Some screenshots of the area shows what it looks like from the player’s perspective and a more dynamic view of the tunnel. We were going for a dark and foggy night to give tension to the game as it would be difficult to tell where an enemy was (In the initial idea anyway) and some of the tree models appeared to look like enemies which added to atmosphere.
This is the UDK view of the level. It takes about 1 minute and a half to cross if you go full speed. This seems short but we had planned to put in five levels though we only got two “completed” in time.
Though I’m very disappointed in the fact we didn’t get the proper models in, this still feels fun to play. Enemy AI gets into vehicles as soon as it can and will follow the player. Unfortunately only one AI spawned when the judges came round so the effect was ruined.
To download Detour go to https://www.dropbox.com/sh/9mcjm8ciwdn8cdc/wFYMvxPVGC and run the install file.
And here we are! From left to right;
Sean Mayle
(Top) Me
(Bottom) Fraser Gillespie
Craig Campbell