Scottish Game Jam Update #3

I came second in the Nidhogg tournament and won a signed Helghast Helmet!
Morale + 50

So the first level of the game was created and the basic scripting has been included.

Craig is learning UDK in order to help out and speed up the process.

Fraser is trying to get the AI working but has to use my computer to do it as the level relies on alot of materials, meshes and code he doesn’t have.

Shaun is converting the sound files to .wav to be implemented into UDK and recording the final pieces for the game.

I’ll upload a small video of the game at 10pm for you to see what we’ve done so far.

So far we’ve managed to get the player sitting in the car with the camera at their head, pity its not quite our car yet though….
We’ve also got most of the music and voice acting done.
Now its just time to implement the AI, music and voice acting, Rail Shooter, Co-op, Four more levels.

We have a fun 21 hours ahead of us.

First Update of The Scottish Game Jam

We are now 5 hours into the Scottish Game Jam at Glasgow Caledonian University and it is awesome. There are near enough 200 people here and we’ve managed to rustle up a team of 4 (Would’ve been 6 but the 2 coders left). So we have:

Myself as level designer and scripter
Fraser Gillespie (http://ultravioletgames.blogspot.co.uk/) As 3D modeler
Sean Mayle (www.youtube.com/Strap256) For sound production
Craig Campbell as script writer and voice actor

We are working on a co-operative driving/rail shooter game set in the era of Noir and Cosmic Horror where you must out run a bloodthirsty cult until sunrise lest your death spell doom for us all.

We have some of the first level detailed as we are working on implementing the player’s vehicle with a first person camera for both players. This has proven to be the most difficult part of the game so far but I’m confident I’ll have it done by 2am.

Craig and Sean are working on recording the dialogue and creating the music which will serve to expand on the narrative between the two characters and on the backstory for the game.

Fraser is working on creating the city for the final level that the players will have to navigate in the dark.

We are aiming to bring a focus on co-operation by implementing a spotlight on the jeep that the players must share in order to keep an eye on the cultists or the road, mainly because this is a time for experimentation!

We have also received an audition due to our “notice board” of positions available and now should have a female voice actor as well.

Next Update will be at 8 am with something worth showing.