Scottish Game Jam Update #3

I came second in the Nidhogg tournament and won a signed Helghast Helmet!
Morale + 50

So the first level of the game was created and the basic scripting has been included.

Craig is learning UDK in order to help out and speed up the process.

Fraser is trying to get the AI working but has to use my computer to do it as the level relies on alot of materials, meshes and code he doesn’t have.

Shaun is converting the sound files to .wav to be implemented into UDK and recording the final pieces for the game.

I’ll upload a small video of the game at 10pm for you to see what we’ve done so far.

So far we’ve managed to get the player sitting in the car with the camera at their head, pity its not quite our car yet though….
We’ve also got most of the music and voice acting done.
Now its just time to implement the AI, music and voice acting, Rail Shooter, Co-op, Four more levels.

We have a fun 21 hours ahead of us.

Scottish Game Jam Update #2 (6 Hours late)

US

So I’ve spent most of the morning (7-2) working on getting the camera into the driver’s seat in UDK. After a steep learning curve where I learned that Unreal Code has a “Last one, Final say” policy I learned that instead of changing it at the source, I had to change it at the last destination. Thanks to Craig for his help with that.

I’ve had fours hours sleep as my team were nice enough to let me crash after staying up all night working on modelling the first level only to have it crash on me and lose an hours work.
Programs (Unreal Development Kit and its coding language)

Fraser has modeled Player2’s tommy gun and will probably upload pictures later on tonight on his blog (Blogs and Channels).
Programs (3DS Max)

Sean has made some kickass music that should really help the game stand out from the crowd which you’ll be able to hear later on tonight on his Youtube Channel (Blogs and Channels).
Programs (Guitar Pro 6 for Composition, Garage Band for Arrangement)
Equipment (Yamaha Bass, Westfield Stratocaster, Casio Keyboard)

And we also got our female voice actress back to record some dialogue.

Craig has been working on helping me with the Camera code and writing up the dialogue between the two characters. Once we’ve got that finalised its onto recording!
Programs (Open Office)

The game is starting to shape up and once we implement the jeep model and put constraints on the Oculus Rift Head Tracking, the driver’s part of the controls will be finished and its onto making the rail shooter player.

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The Jam

The Game Jam has been going strong with lots of great looking games from a lot of teams. Most games are still in the early stages so it is difficult to really discern much.
One game I have played is a card game called “Good News!” where you play as an information enhancer in Soviet Russia. The concept of the game is that you are given pre-approved corrections to fix news articles in time for their printing. If you like Cards Against Humanity, Papers Please or Soviet Era Propaganda you’ll love Good News.

There is to be a Nidhogg tournament soon with a Helghast helmet or Total War Rome 2 as the prize. Wish me luck.

I will endeavor to get a hands on experience with more games as the day progresses.

Sorry for the delay of this update.

First Update of The Scottish Game Jam

We are now 5 hours into the Scottish Game Jam at Glasgow Caledonian University and it is awesome. There are near enough 200 people here and we’ve managed to rustle up a team of 4 (Would’ve been 6 but the 2 coders left). So we have:

Myself as level designer and scripter
Fraser Gillespie (http://ultravioletgames.blogspot.co.uk/) As 3D modeler
Sean Mayle (www.youtube.com/Strap256) For sound production
Craig Campbell as script writer and voice actor

We are working on a co-operative driving/rail shooter game set in the era of Noir and Cosmic Horror where you must out run a bloodthirsty cult until sunrise lest your death spell doom for us all.

We have some of the first level detailed as we are working on implementing the player’s vehicle with a first person camera for both players. This has proven to be the most difficult part of the game so far but I’m confident I’ll have it done by 2am.

Craig and Sean are working on recording the dialogue and creating the music which will serve to expand on the narrative between the two characters and on the backstory for the game.

Fraser is working on creating the city for the final level that the players will have to navigate in the dark.

We are aiming to bring a focus on co-operation by implementing a spotlight on the jeep that the players must share in order to keep an eye on the cultists or the road, mainly because this is a time for experimentation!

We have also received an audition due to our “notice board” of positions available and now should have a female voice actor as well.

Next Update will be at 8 am with something worth showing.