15th Hour

So, we nearly have the first build of the game. I’m very tired and very excited to see what comes of it.

Once we have the working game, we will work on polishing and optimising.

Camera has decided not to work so I’ll upload the photos of the game hack on monday.

Until next hour, I’m gonna get a quick nap.

Hour 12

I’m starting to fall behind here.

Redid the cutscene to make more sense and show the title. 
Still trawling through code to find out what is causing the velocity, animation, movement bugs.

Halfway through the jam now and we are little more than halfway through, we need to get this bug fixed soon!

 

On a related note, the oculus rift teams are making some seriously cool games. Even a simple driving game completely changes when you change how you interact with it.

The team doing the endless runner where you draw clouds beneath your character’s feet are doing a great job, I’ll try snap pictures when I can if they’ll let me.

Hour Six

Intro animation is coming along nicely and scrolling background is working, though not paralax yet.

 

Some of the other games I’ve had a look at are turning out to be very good looking. The group nearest us, the oculus rift developers, are making a rather awesome looking space game with the oculus rift that I can’t wait to try.

Proper Update Whilst we do some debugging

The game we are working on is called Cloud Cover and is for PC. The game features the last of the clouds in its desperate attempt to protect the people of Earth from the cruel and angry sun. 
The game is styled like an arcade game, just getting harder and harder until you eventually lose (We may put in a good end). During the game you must keep the people below from burning to ashes under the harsh sun’s gaze. 

The art style is inspired by Toon World and cartoon styles like Anamanguchi.

We are currently using copyright free music that can be found at. http://www.freesound.org/people/Setuniman/sounds/202127/ and http://www.freesound.org/people/Xythe/sounds/100877/.

That’s all so far, so I’ll write up and show as much as I can during development.