Update #4

We unfortunately hit a huge snag with the AI and had to pull out huge chunks of the code to figure out how to work around it. The solution? Drop the racing code and script the camera into first person.

We now have two seats in the one vehicle, AI spawning (But not doing anything) and the secondary turret firing. Once Fraser manages to get the AI moving I’ll be back to scripting and designing levels.

Shaun has been bored as he is waiting for us to give him some video to make a trailer with and Craig is to thank for the two seat code.

We are still at the point where we have nothing worth showing to the public as we are still using UDK assets until we get the chance to implement the models and make something unique.

From what I’ve seen around the jam, many ideas are taking form and many are starting to fall as people are realising what they can and can’t do. Unfortunately there hasn’t been much chance to talk to people about their ideas as they are all too busy.

I’ll try and speak to some people tomorrow once they’ve submitted their games and are calming down.