Recap on Gamehack

(I slept for 18 hours, so yeah, go me. Also my computer broke for a while. This is the earliest I’ve had to write this)

So the gamehack at Dundee went terribly for us as a team as we encountered a bug that defied all coding logic and, collectively, cost us seven hours and all of our patience. 
This led to the team’s only programmer going to bed for the rest of the jam and the rest of us racking our brains over it. 

It was a disappointment to say the least and a major kick to the motivation to be honest. After two attempts at this game I’m not going to come back to it until some time in the future when I can have forgotten about this.

Positive note from the experience though. I have felt the experience of crunch time in relation to working in a group. So it has been a great insight into the future and I can be more prepared now.

And after two days I can say honestly that is has galvanised me to try harder and to get better at all aspects of games design. Because after Saturday night, I don’t want to ever be in a situation like that again.

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(We left the game as a cloud simulator).

Hour 19

It is nearly sun up and with five hours left, things are getting tense.

We have hit major roadblocks and are having no luck getting through them. Tension is high and people are getting grumpy.

I’ve now been awake for 24 hours, only another 12 (Roughly) before I get home. 

I’m thinking about just sleeping in the bath when I get in, wash the sweat off and rest. Just stay there for hours, turn pruny.

Thanks to those who have kept up with the blog. It sucks that everytime I get a chance to update, the current build is broken so I can’t show off what we have already.

Well, back to it then…

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15th Hour

So, we nearly have the first build of the game. I’m very tired and very excited to see what comes of it.

Once we have the working game, we will work on polishing and optimising.

Camera has decided not to work so I’ll upload the photos of the game hack on monday.

Until next hour, I’m gonna get a quick nap.

Hour 12

I’m starting to fall behind here.

Redid the cutscene to make more sense and show the title. 
Still trawling through code to find out what is causing the velocity, animation, movement bugs.

Halfway through the jam now and we are little more than halfway through, we need to get this bug fixed soon!

 

On a related note, the oculus rift teams are making some seriously cool games. Even a simple driving game completely changes when you change how you interact with it.

The team doing the endless runner where you draw clouds beneath your character’s feet are doing a great job, I’ll try snap pictures when I can if they’ll let me.

Hour Six

Intro animation is coming along nicely and scrolling background is working, though not paralax yet.

 

Some of the other games I’ve had a look at are turning out to be very good looking. The group nearest us, the oculus rift developers, are making a rather awesome looking space game with the oculus rift that I can’t wait to try.

Proper Update Whilst we do some debugging

The game we are working on is called Cloud Cover and is for PC. The game features the last of the clouds in its desperate attempt to protect the people of Earth from the cruel and angry sun. 
The game is styled like an arcade game, just getting harder and harder until you eventually lose (We may put in a good end). During the game you must keep the people below from burning to ashes under the harsh sun’s gaze. 

The art style is inspired by Toon World and cartoon styles like Anamanguchi.

We are currently using copyright free music that can be found at. http://www.freesound.org/people/Setuniman/sounds/202127/ and http://www.freesound.org/people/Xythe/sounds/100877/.

That’s all so far, so I’ll write up and show as much as I can during development.